Horse rig test

Project Details

Horse rig test 3d horse model rigged in 3ds max CAT rig system. Model in neutral -"zero" pose has neck and head situated straight forward in horizontal orientation. It is helpfull to make better deformations. Skeleton is from presets but it was a little changed by small modifications. For better control, neck was made of arm bones. Hoofs are not digts. They are replaced by arm or leg bones. Digts in preset horse have tendencies to change their place after activating anim mode in layer manager. All muscles are bones and were applied by skin modifer. They were not mirrored to opposite because mirror function in muscle strand has old, good and unfixeable bug. To avoid this problem, every muscle was cloned and then applied to both sites in analogous places.

  • 3d Animation